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Sucrose

Sucrose — Auto (Generated)

v1
AnemoSucrose

Auto-generated calc for Sucrose. Straight base-kit anemo damage sourced from genshin-db-labeled talent scaling: every DMG instance across normal/charged/plunge/skill/burst, one-of-each rotation, no reactions or self-buffs modeled. Ranks on personal damage. Objective/rotation/benchmark are heuristic defaults (docs/superpowers/specs/2026-07-07-character-calc-generator-design.md); hand-tune to refine. NOT hand-authored — a regeneration overwrites this file.

Normalization
Level
90 / 90 (fixed for every ranked build)
Constellation
C0
Talents (auto / skill / burst)
10 / 10 / 10
Weapon
Lost Prayer To The Sacred Winds R1
Team

No team assumed. This rotation is scored self-only.

Modifiers

No explicit modifiers. Only auto-merged worn-set bonuses apply.

Conditions

No conditional assumptions.

Enemy
Level103

Resistances

Geo 10%
Cryo 10%
Pyro 10%
Anemo 10%
Hydro 10%
Dendro 10%
Electro 10%
Physical 10%
Rotation
ActionCount
1 hit×1
2 hit×1
3 hit×1
4 hit×1
Charged attack×1
Plunge×1
Low high plunge×1
Skill×1
Additional elemental×1
Benchmark artifacts

The reference artifact set every ranked build is compared against. These substats have no rolled main-stat value. Each is priced at the maximum roll tier.

Flower

+20

Desert Pavilion Chronicle

★★★★★

HP

-

  • CRIT Rate7.8%
  • CRIT DMG15.5%
  • ATK%5.8%

Plume

+20

Desert Pavilion Chronicle

★★★★★

ATK

-

  • CRIT Rate3.9%
  • CRIT DMG15.5%
  • Energy Recharge6.5%

Sands

+20

Desert Pavilion Chronicle

★★★★★

ATK%

-

  • CRIT Rate3.9%
  • CRIT DMG7.8%
  • Energy Recharge6.5%

Goblet

+20

Desert Pavilion Chronicle

★★★★★

Anemo DMG

-

  • CRIT Rate7.8%
  • CRIT DMG7.8%
  • ATK%5.8%

Circlet

+20

Desert Pavilion Chronicle

★★★★★

CRIT Rate

-

  • CRIT DMG15.5%
  • ATK%5.8%
  • Energy Recharge6.5%
Variants

No variants. Only the base leaderboard.

Changelog
  • v1 · 2026-07-08

    auto-generated from genshin-db labels; straight base-kit damage, heuristic objective/rotation/benchmark; hand-tune to refine.

Rankings normalize every player to this exact configuration; only artifacts differ.